Scene editor: bind to room, place scene data and draw walkable or trigger shapes.
Vector context: Click a point to move it. Click outside points to add to the selected shape. `Alt`+click deletes point or shape. `Shift`+drag pans. Wheel zooms.
Vector status: -
RPG Legend (left-click = paint)
Page Preview
Select a page above.
Sections
Playtest
Walkthrough Script
Trigger Builder
Event Timeline
Game
!
Fill this before publishing. Add legal notice, authorship, and required external credits/licenses.
No content rating questions answered yet.
Engine: Narrion 0.9.1
Cursor assets use Presentation files.
Language & Scripts
Unreadable text styles: ancient font, fantasy font, arcane mapping, alien mapping
Startscreen
Cover Image
Cover Image:No cover linked.
Icon
Icon:No icon linked.
Cover Music
Cover Music:No start music linked.
Weather
Check
Companion
Session
QR generator, scanner and WebRTC support are shown here.
QR codes: 0/200
QR Codes
QR preview
Scanner Test
Scanner idle.
Settings
Autosave
Autosave: none
Access
Simulate processed payment for export and sync.
Local only. Enables export templates while working locally.
General Settings
The quick brown fox jumps over the lazy dog.
Pack my box with five dozen liquor jugs.
ABCDEFGHIJKLMNOPQRSTUVWXYZ 0123456789
Third-Party Notices
License Texts
Rooms
Room Basics
Switch only the room view here. State and story remain on the same world path.
Hidden Object status: -
Editing room: -
Exits
Exit status: -
Walkmap Voice Zone
For proximity/occlusion chat behavior
Hotspots / Spots
Use the existing hotspot id as the semantic spot id. Scene geometry stays in the scene editor; this block stores lightweight placement meaning.
Advanced
Spot status: -
Items
Objects
Characters
Room Media
Optional room-specific image, music and ambience. Leave fields empty for text-only rooms.
Image
No Room Image
MusicMusic / Ambient
No Room Music
AmbienceVoiceover
No Voiceover
Page Text
Advanced
Use tags like {b}, {i}, {u}, {color:#fff} and {font:...} in the page text.
Page Text status: -
Hotspots
Hotspot status: -
Advanced
Original Image
No Image
Single Image / Spritesheet
No Animation
SFX
No SFX
Puzzle
Puzzle Asset
Page image
Puzzle status: -
Weather
Room Effects
Room-local effects are controlled via Logic/Events and Audio chain.
Transitions
Music fade
Ambient fade
Effects
Items & Objects
Items
Inventory status: -
Use <item_id> to add amount and plural to descriptions.
Enhanced export appears only after payment is clearly completed.
Simple Export
Readonly example. Export disabled.
Product Archive / Container
Assets
Overview
0 Files
Drop files here or use Upload Assets. All imported files are embedded inline into the project JSON.
Type: All
Selected: none
Kind: -
Usage: none
Craft
Visual Files
Audio Files
Files
Page 1 / 1 · 0 Files
Selected File
Image Use
Audio Use
Codec Lab
Pick an asset to transcode.
Usage: none
Audio FX
Runtime FX Preview
You are not editing the source file here, only its later runtime effect in the game. The same MP3 can therefore sound different depending on room, voice or situation.
Preview
Audio Asset -> Runtime FX -> Preview
idle
QA: waiting for first preview.
Waveform
✖ no preview buffer
Selection: none | View: full
Effect Chain
This chain is a runtime preview. No new audio asset is written. The same source file is simply played back with a different room or situation sound.
FX Stack
RPG Lab
Cell Faces
Left
No face story linked.
Front
No face story linked.
Right
No face story linked.
RPG Lab ready.
Cell Basics
Cell status: -
Import / Export
RPG Lab ready.
Dungeon Build
Build tools ready.
Project Wizard
Content Rating
Answer the questions. Then choose the project age release.